// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef DMS_PALETTE_H
#define DMS_PALETTE_H

#include "nel/misc/types_nl.h"

#include <string>
#include <map>

namespace R2
{
	class CObject;
	class CPalette
	{
	private:
		typedef std::map<std::string, CObject*> TMap;
	public:
		CObject* getPaletteElement(const std::string& key) const;

		void addPaletteElement(const std::string& key, CObject* paletteElement);

		bool isInPalette(const std::string &key) const;

		~CPalette();

	private:
		TMap _Map;
	};
} // namespace DMS

#endif //DMS_PALETTE_H

